Front-End / Vanilla JavaScript
Revo Funny
Tools & Tech Stack
Overview
Project Summary
RevoFun is an interactive web-based gaming platform featuring a collection of classic arcade-style mini-games. Designed to demonstrate front-end development skills and game logic implementation, the project provides a centralized hub where users can engage in multiple distinct gaming experiences directly within a web browser.
The primary objective was to build a responsive gaming suite that manages real-time user interaction and state. The project aimed to implement diverse game mechanics—including pattern matching, collision detection, and probability-based logic—while maintaining a cohesive user interface and persistent high-score tracking via local storage.
I developed the platform using a vanilla JavaScript approach to ensure high performance and deep control over game loops. I engineered the core logic for three unique games: a Memory Match card game, a "Rock-Paper-Scissors" simulator, and an "Avoid the Falling Objects" survival game. I utilized CSS Flexbox/Grid for layout and the Web Storage API for data persistence.
The final deliverable is a multi-page web application consisting of a central homepage and three fully functional mini-games. The system features dynamic DOM manipulation to reflect game states, a personalized welcome system, and an active scoring mechanism that saves progress across browser sessions.
Methods
Game Loop Implementation: Managing state updates and rendering for real-time interaction in the "Avoid" game.
Collision Detection: Coding logic to detect intersections between player elements and falling obstacles.
Event-Driven Programming: Utilizing listeners to handle user inputs for choices and movements.
DOM Manipulation: Dynamically updating HTML elements to reflect scores, results, and game transitions.